| Author | Announcement: 40k 5th edition (Read 202 times) |
Sanguinius Chapter Master
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Joined: May 2007 Gender: Male  Posts: 63 Location: Baal Karma: 0 |  | 40k 5th edition « Thread Started on Feb 8, 2008, 10:09pm » | |
due for release (about) september this year is the new 40k rule book. With this edition there are only going to be a few changes. Good news, expect 'Rhino rushing' to be allowed!
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gnome Honour Guard
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Joined: Dec 2007 Gender: Male  Posts: 19 Location: NC USA Karma: 1 |  | Re: 40k 5th edition « Reply #1 on Feb 14, 2008, 11:39pm » | |
Here's some of the rumors currently floating around:
From Brimstone of Warseer with additional comments from The Bell of Lost Souls
Quote 5th’ edition 40K is due for release in 2008 although we have conflicting reports about the release date, it’s going to be either summer or more probably autumn (GDUK 08).
There will be a new rulebook and new starter set which will be Orks vs marines, it will include both troops and vehicles (a marine dreadnought is likely and possibly others). The 3up grot seen at UKGD ’07 is also for the starter box.
Rumoured rules amendments 1. the addition of a ‘run’ option (similar to fleet but with a trade off to keep fleet special). 2. Improvements to the cover save rules. 3. Rending toned down (auto wound if you roll a 6 to wound & reduction in effectiveness against vehicles). 4. Template(Blast) weapons rules streamlined. 5. Sniper weapons rules amended (rending probable) 6. Close combat rules amended with a combat resolution phase similar to fantasy 7. Single vehicle damage table. 8. Vehicles without a WS in CC always get hit in the rear armour. 9. Vehicles able to ram 10. Other vehicle amendments 11. Mission rules changed in a similar manner to Apocalypse (no more Alpha, Gamma or Omega). 12. Only non vehicle non swarm troop choices are scoring units (Note I did not say infantry) 13. Vehicles types are adjusted (the rumoured skimmer nerf)
Overall the ruleset hasn’t changed dramatically but areas have been clarified, streamlined and in some cases brought closer to 2nd edition. I’ll add to the list as we hear more.
Don’t forget these are rumours and should not be treated as the truth.
Compiled by The Bell of Lost Souls from various posters on Warseer
Quote Shooting -There's now a reason to have a BS higher than 5 (can we say 2+/5+?). -All models friend or foe now block line of sight. Vehicles and Monstrous Creature can be targeted over intervening infantry. -Area terrain does not block line of sight. -All blast weapons now scatter.
Vehicles -Defensive weapons on vehicles are now Str 4 and below. -Skimmers Moving Fast is now a 5+ cover save. (I have heard this is the new rule for All Obscured Targets) -Dedicated transports can now carry any unit (subject to normal restrictions, i.e., no Terminators) and are no longer the deathtraps they have been (no entangling, just pinning). -AP 1 weapons add +1 to the vehicle damage chart instead of doing as they do now. -Ordinance weapons roll 2d6 and pick the highest on the vehicle damage table.
Miscellaneous -Independent Character targeting restrictions have been eased. -There is no IC protection any longer unless he is joined to a unit -ICs within 2" of a unit automatically join it. -Dark Eldar are not gone, as they're mentioned in the rules (their jetbikes DO get the 6" assault). -Frag grenades operate as plasma grenades now. -Monstrous creatures get move through cover, not a reroll. -Saving Throws are now made AFTER wound allocation. This means you could still roll all your generic troopers as a group, but will need to roll for each special model (serg, heavy weapons, etc) one by one. Torrent of Fire is gone.
Missions -The missions are different enough that Troops only counting as scoring isn't as big a deal as it would be today. -Victory points are calculated differently in "cleanse" style missions (points calculated depending on the FOC slot the dead unit took up). -Scouts and Infiltrators can now try to outflank the enemy and come on as reserves from a different board edge. -Deepstrike is the same, but if you can't place all the models, you roll on the "deepstrike mishap" table (50% you're dead, 50% you place yourself anywhere you like).
Overall, the rules look a lot more detailed. Not as detailed as 2nd edition, but now there's a difference between a guy standing on the roof of a building and a guy standing in the basement. Actual line of sight matters a lot more than "pretend" line of sight now.
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Sanguinius Chapter Master
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Joined: May 2007 Gender: Male  Posts: 63 Location: Baal Karma: 0 |  | Re: 40k 5th edition « Reply #2 on Feb 15, 2008, 5:11pm » | |
I'm not sure about the single vehicle damage to much has been done with the current system - dice etc. Most of the rules seem to be for the better. Their was a 'leaked' verson of the rules (but not final). THE golden rule with rumours is that their not all true (and GW staff to like to 'leak' some mad rumours to see how many people will believe them!) I'm looking forward to the new editon - hopefully with out so much cheese as in the 4th
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Sanguinius Chapter Master
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Joined: May 2007 Gender: Male  Posts: 63 Location: Baal Karma: 0 |  | Re: 40k 5th edition « Reply #3 on Feb 15, 2008, 7:28pm » | |
after a quick search i found the 'leaked' rules and downloaded it. They are in no way the final rules.
Unfortantly due to the rules regarding fan-sites, We can't provide a link or the rules themselves. Just to make it clear; - NO-ONE IS TO POST A LINK OR THE RULES
However I can confirm some changes,
1/ The 'Run' rule is in, it is like fleet 2/ can't shoot though your own units (can target MC and tanks) 3/ Higher BS can re-role fail to hit scores, i.e, a IC (BS 7) with a plasma pistol rolls a 1, he can re-roll but this time needs a 5+ 4/covering fire provides a cover save 5/after the enemy has roll to hit and wound, your unit can opted to be pinned, they gain a 1+ to armour save 6/blast scatter 7/sniper shots are rending 8/RENDING - non vehicle model auto wound on a 6 AND count as AP2, however against a vehicle an extra D3 can be rolled 8/combat has a resolve phase 9/all model in base2base contact or 2" get all attack, even if they are killed first. 10/new rules of IC in a unit 11/City Fight basic rules included
-More to follow.........
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Sanguinius Chapter Master
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Joined: May 2007 Gender: Male  Posts: 63 Location: Baal Karma: 0 |  | Re: 40k 5th edition « Reply #4 on Feb 17, 2008, 8:50pm » | |
I take back my comment about single vehicle damage table, it works well. also prefered enemy works as rerolling to hit instead on 3+ to hit, much better!
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Sanguinius Chapter Master
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Joined: May 2007 Gender: Male  Posts: 63 Location: Baal Karma: 0 |  | Re: 40k 5th edition « Reply #5 on Apr 22, 2008, 9:14pm » | |
ok, if you've got WD341 (MAY - Demons), on page 10-11, there is a two page teaser, (with space marines Vs Necrons). 'Warseer' believe the new edition is out in July, EXPECT a big pre-order campaign in june (from a very rellaible source, who i wont name!), hopefully a collector and a gamers editions but my source couldnt say more... 'Warseer' also believe a new box set will be released, featuring Space marines and Orks, but after this poster, i wonder if it may be Necrons instead of Orks? Also Space Marines are to be re-released in September, and this years Games Day is going to be a 'BIG' 40k focus, so i'ld expect early-released SM models. Also a PLASTIC thunderhawk have been rumoured.....
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Sanguinius Chapter Master
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Joined: May 2007 Gender: Male  Posts: 63 Location: Baal Karma: 0 |  | Re: 40k 5th edition « Reply #6 on May 24, 2008, 4:13pm » | |
ok, just got june's WD, and wow! the stuff for the 5th edition looks great!
Standard Hardback rulebook - £30 Collectors edition rulebook - £60 Gamers editon rulebook (+box [maybe carrying case?] & green templates & 2 x green markers) - £60 LOS markerlight - £6
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mathers Company Master
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Joined: Feb 2008 Gender: Male  Posts: 31 Karma: 1 |  | Re: 40k 5th edition « Reply #7 on Jun 9, 2008, 9:48pm » | |
not so much the rules but about the narrative in the book, theres a new storyline, all ive heard is that the imperium is coming to the time of ending.... so what i can gather is that choas is proberbly taking more and more imperium territory and will soon attack terra itself, like was prophersized in the Horus Heresy Legion
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Sanguinius Chapter Master
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Joined: May 2007 Gender: Male  Posts: 63 Location: Baal Karma: 0 |  | Re: 40k 5th edition « Reply #8 on Jun 11, 2008, 9:23pm » | |
maybe next global campaign? however remember that GW dont want to get into the problems with eye of terror and storm of choas, where is was possible to have a race completely take over & have the death of named charaters. Any changes (inc. global campaign) will not treathen any race to the point of extiction. Also GW is well know to spread false rumours, to create more hipe! I guess we'll just have to wait a month for the new edition
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mathers Company Master
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Joined: Feb 2008 Gender: Male  Posts: 31 Karma: 1 |  | Re: 40k 5th edition « Reply #9 on Jun 15, 2008, 1:46pm » | |
aye yeah, but it is mentioned a hell of a lot in recent white dwarfs, plus a lot of the new pics and the main pics being used show space marines doing a last stand rather than being on the offencive, perhaps the new theme is that the imprium is failong and that its loosing more worlds than gaining?
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Sanguinius Chapter Master
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Joined: May 2007 Gender: Male  Posts: 63 Location: Baal Karma: 0 |  | Re: 40k 5th edition « Reply #10 on Jun 18, 2008, 3:59pm » | |
i just got the next WD (i subscribe, so i get it early) and 'The end of times' is what the last 25 years (in 40k universe) is call, like the 'dark age of technology', the throne is falling so the emperor IS dieing...
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mathers Company Master
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Joined: Feb 2008 Gender: Male  Posts: 31 Karma: 1 |  | Re: 40k 5th edition « Reply #11 on Jun 22, 2008, 3:26pm » | |
yep, so did i, coz i subscibe aswell but yeah they are naming it after what a deranged seer called the time of ending, the necrons waking up, tau empire expanding, tyranids invade that galaxy, machanicum descover irreparible problems with the golden throne, yada yada. so really the time of ending is what we have been playing as warhammer 40k, but as they explained, in the rulebook and codex's the background info has always been on things in the past, now they are going to give information on the present, as the imperium brinkers on the edge of annihalation
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